A 2D puzzler combining the mix of a prop hunt and an escape room. The player must solve riddles to grab the correct objects, find all keys and escape from the dungeon.
About this project
This game was created by some friends and myself during the Brackeys Game Jam It is not real in February 2022
My contributions
Additionally, I used the sprites drawn by our artist in order to build and setdress the different levels, creating an atmospheric and appealing environment.
My tasks in this project were:
Level Design
Puzzle Design
Writing
SetDressing
Unity Implementation
My contributions specifically were to design the different levels and flow of the game. This coincided with writing some of the riddles and dialogues. Here the challenge for me was to find the sweet spot between too hard and too easy. I also worked on implementing the riddle and dialog system in Unity, as well as implementing the general prefab and feature functionality that was created by our programmer.