A Walk to the Bus
A 3D game where the player is caught in an ever-repeating loop while trying to leave the polluted city of Burnsville by bus. But as they walk through the city to the station every day and interact with the environment, they see the world around them change.
My contributions
My tasks in this project were:
- Game Design
- Level Design
- Core Feature Design
- Narrative Design
- SetDressing
My contributions specifically were designing the core game play concept and features of the game. This included the logic for the repeating loop of the game and how to progress, as well as communicating a sense of progression to the player even though the level was started over and over again. I decided to do this with subtle changes in the environment in addition to a dialog system. This sytem was also designed and written by me, adding more depth and backstory to the game.







